Slam-In works with a unique team buzzer system or lockout concept called a slammer that tells you who's first to ring in. Each team shares at least one slammer that's wireless. It communicates to your computer and our Slam-In software using radio frequency signals. Unlike a typical TV remote control, no one has to "aim" a slammer. They work from up to 100 feet away, and we guarantee that you'll experience no signal interference or your money back!
Setting up a game with Slam-In takes almost no time at all. When you plug the Slam-In receiver into your computer's USB port, the LED light on the face of the receiver tells you it's ready to go. Wireless slammers' batteries are included and pre- installed.
How does Slam-In work? It really is as easy as 1-2-3:
1. Plug the wireless receiver into your computer's USB port.
2. Customize your game options in the Slam-In Scoreboard software program.
3. Click the "Play" button.
Order a Slam-In System Today!
Shipping Address
1395 Horizon Drive
Johnsburg, IL 60051
Anyone who knows the answer can hit their slammer or press their buzzer to ring in on behalf of their team and lock out everyone else. Slam-In tells you which team - or which player - to recognize on screen and plays a customizable ring-in sound. All the other teams are automatically locked out while you turn your attention to the ring-in winner. Slam-In even detects early ring-ins automatically and lets you award bonus points for early right answers or penalize early wrong answers.
If they answer correctly, you click the "Right" button, and that team wins points. If they answer incorrectly, you click the "Wrong" button, and - if your game settings allow it - the other team(s) now have a chance to ring-in because Slam-In resets the slammer system automatically. If you have set a Wrong Answer Penalty, those points are deducted as well. Slam-In automatically follows a correctly answered Toss-Up question with a Bonus question, but it can also play lightning rounds that contain only Toss-Ups.
At the end of the game, Slam-In automatically produces a detailed report for you showing:
Question-by-question results
Team statistics
Player statistics
Slam-In can help you select the best players for each subject and identify tournament all-stars.
You only need 1 slammer per team to conduct a lively and engaging event. But if it's important to know which player on a team rang in first, then give every contestant a wireless slammer or a wired handheld buzzer. Slam-In lets you distribute and use up to 50 individual ring-in devices at one time! And you can organize your contestants into as many as 10 teams.
Toss-up Questions, Bonus Questions, and Team Questions. Reading time and early ring-in detection. On-screen timers for ring-in and answer control. Official timeouts as well as timeouts charged to specific teams charged to specific teams - in any length. A Round Timer and automated scorekeeping. It's all here with Slam-In!.
Mailing Address
P.O. Box 203
Ringwood, IL 60072
Phone: 815-261-4586
Fax: 847-497-9680
Academic Competition Systems
Durable, Reliable
Wireless Slammers
With a 100 ft. Range!
(Semi-Wireless Systems
Also Available)
Scoreboard software that automates everything -
timers, ring-in spotting,
and scoring with detailed spreadsheet statisics.
+
=
New for the 2009/2010 competition season -
wired handheld buzzers!
Position teams wherever you want because the system is wireless from you to them. Each player on each team uses a wired handheld buzzer that's plugged into their team's wireless team transmitter.
The wires plug into the handheld buzzers. That way, if a wire breaks, you can simply buy another one from a local store.