Slam-In works with a unique team buzzer or lockout concept called a slammer that tells you who's first to ring in. Each team shares at least one slammer that's wireless. It communicates to your computer and our Slam-In software using radio frequency signals. Unlike a typical TV remote control, no one has to "aim" a slammer. They work from up to 100 feet away, and we guarantee that you'll experience no signal interference or your money back!
Setting up a game with Slam-In takes almost no time at all. Simply plug a slammer system receiver into your computer's USB port. The LED light on the face of the receiver tells you it's ready to go. The slammer batteries are included and pre- installed.
How does Slam-In work? It really is as easy as 1-2-3:
1. Plug the Slam-In receiver into your USB port.
2. Select game options in the Slam-In Scoreboard software program.
3. Click the "Play" button.
Academic Competition Systems
Durable, Reliable
Wireless Slammers
With a 100 ft. Range!
Scoreboard software that automates everything!
(And can be used by itself....)
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Order a Slam-In System Today!
1395 Horizon Drive
Johnsburg, IL 60051
Phone: 815-261-4586
Fax: 847-497-9680
Anyone who knows the answer can hit the slammer to ring in on behalf of their team and lock out everyone else. Slam-In tells you which team - or which player - to recognize on screen and plays a doorbell-style ring-in sound. All the other teams are automatically locked out while you turn your attention to the ring-in winner. Slam-In even detects early ring-ins automatically and lets you award bonus points for early right answers or penalize early wrong answers.
If they answer correctly, you click the "Right" button, and that team wins points. If they answer incorrectly, you click the "Wrong" button, and - if your game settings allow it - the other team(s) now have a chance to ring-in because Slam-In resets the slammer system automatically. In addition, if you have set a Wrong Answer Penalty, those points are deducted automatically as well.
At the end of the game, Slam-In automatically produces a detailed report for you showing:
Question-by-question results
Team statistics
Player statistics
You only need 1 slammer per team to conduct a lively and engaging show. But if it's important to you to know which player on a team rang in first, then give every contestant a slammer. Slam-In lets you distribute up to 50 slammers and organize your contestants into as many as 10 teams.
Toss-up Questions and Bonus Questions. Reading time and early ring-in detection. On-screen timers for ring-in and answer control. Official timeouts as well as timeouts charged to specific teams charged to specific teams - in any length. A Round Timer and automated scorekeeping. It's all here with Slam-In!.